Missile Command (Very Early Stage Prototype)
Defend the city from a missile attack. You're the only hope the city has left! Who will perish first, your city, or you?
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***Please keep in mind that this is a very early stage prototype that doesn't have any menus, I am working on all of these but school keeps me incredibly busy :) ***
MISSILE COMMAND PROTOTYPE v0.2.0
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++ADDED / FIXED:
-Buildings will now properly count down when they are destroyed.
**KNOWN ISSUES / WIP:
**TEXT will be misaligned when playing in the browser unless the game is put into full screen mode. Currently the game runs in native 1920x1080.
-Currently working on a level system so the round will properly end after a certain amount of missiles are destroyed.
-Currently no end to game unless the player clicks the exit button. Will add a return to menu button at a later date.
-Game will not end if all building / player cannon is destroyed. This should be fixed later with the addition of the levels.
-Too many missiles fall eventually overwhelming the player. This will eventually be fixed by adding level manager to the code and a missile limit per level.
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CONTROLS:
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MOUSE: to aim the cannon.
LEFT MOUSE BUTTON: fire a projectile
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Development log
- Missile Command Prototype v0.2.0Jun 01, 2023
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